

The task was to design a concept for a playground with a digital aspect to it.
Widecube is an immersive interactive room concept for playful experiences and becoming familiar with specific worlds.
By using both analogue and digital elements, visitors are fully immersed in a foreign and new world.
The exhibition is centred around a sunken Pirateship as a sort of anchor.
Touching is encouraged in the Widecube to try out, explore, learn and play.
Modules
To make sure, there is something interesting and suitable for every child, we decided to create a range of possible modules a client could work with.
Modules List:
_Portholes with the story of the ship.
_A projection surrounding the whole playground exhibition that is moveable through the steering wheel on the ship.
_A climbing module on the ship.
_Cave serving as audio station and quiet place.
_Binoculars all around the ship.
_A discovery tool that serves to collect the hidden content.
_A media table displaying the collected content.

The entrance along the corridor around the exhibition room, passing the porthole story.
The entrance provides a view of the ship,
also visible: the binoculars, cave, climbing module, and the steering wheel.
Story of the Ship
The history of the ship and its sinking, visible through the portholes, serves as an introduction to the exhibitionand helps the immersion.


The ship starts in the harbour,
then heads out to sea,
where it encounters a pirate ship that destroys it.
In the last picture, the ship sinks.
On the left a sample render is displayed providing an idea of its appearance.
Climbing Module
The Climbing Module invites visitors to come on board and climb up the ship.
Access to the ship‘s deck is possible both through the ship‘s hull and via a ramp located at the back.

Binoculars
The binoculars allow for a more detailed inspection of the projection, and in some cases, additional content can be discovered
and saved using the discovery tool.

Tim Höltje, Paulina v. Kietzell, Justus Plaputta, Anne Spickernagel
